#ifndef __CrazyRocketManager__
#define __CrazyRocketManager__

#include "cocos2d.h"
#include "entity/Entity/Rocket/Rocket.h"

USING_NS_CC;

class CrazyRocketManager : public CCNode{
public:
	CrazyRocketManager();
	~CrazyRocketManager();

	CREATE_FUNC(CrazyRocketManager);
	virtual bool init();

public:
	Box2dMoveController* getBox2dMoveController();

private:
	Rocket* m_rocket;

	Box2dMoveController* m_moveController;
};

#endif // !__CrazyRocketManager__
